AR-Phototainment: An Augmented Reality Catch Game and Self-Service Photo Booth for Entertainment
Keywords:Augmented Reality, Catch Game, Self-Service Photo Booth, Microsoft Kinect
In this study, we developed a product that can combine object capture games and photo booths that implement Augmented Reality. This application is operated only using the user's body movements detected by the motion sensor used, namely Microsoft Kinect V2. This application was built as an entertainment facility that can be placed in the lobby of a building. With this goal in mind, this application is called AR-Phototainment (Augmented Reality Photo Booth and Entertainment).
S. Zlatanova, "Augmented Reality Technology," ACADEMIA, Delft, 2002.
F. Immanuel and A. P. Widodo, "Pengembangan Aplikasi Photobooth Berbasis Augmented Reality," Jurnal Masyarakat Informatika, vol. XI, no. 1, pp. 22-34, 2021.
F. Liarokapis, "An exploration from virtual to augmented reality gaming," Simulation & Gaming, p. 507, 2006.
M. Leeson, J. Purnama and M. Galinium, "Bildbox! Virtual Photo Booth that Implements Augmented Reality," Journal of Applied Information, Communication and Technology, vol. VII, no. 1, pp. 27-43, 2020.
YVANA GAMES, "Catch The Eggs Game," [Online]. Available: https://yvana.org/games/popular/game-one/catch-the-eggs. [Accessed 2 05 2022].
How to Cite
Copyright (c) 2022 International Journal of Sciences: Basic and Applied Research (IJSBAR)
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who submit papers with this journal agree to the following terms.