Development of Snake-Ladder Game as a Medium of Mathematics Learning for the Fourth-Grade Students of Primary School
Keywords:
Snake-ladder Game, Mathematics, Learning Medium.Abstract
This study aims to: (1) develop a snake-ladder game as a medium of mathematics learning in the fourth-grade students of primary school, (2) determine the student's response to the development of the game snake-ladder as a medium of mathematics learning for students of primary school. This research is classified as development research using research and development (R & D) method with application of ADDIE model. The development model used in this study is a procedural model that is a descriptive model that shows the steps that must be followed to produce products in the form of learning media that improve the effectiveness of students in the learning and teaching process. Data analysis technique used is descriptive qualitative analysis. The results showed that the game of snake-ladder as a learning medium developed has met the criteria of eligible and qualified to be used as a medium of learning for the subject of spatial structures. Based on the data obtained can be interpreted that media reviewers mention that from the aspect of the game the snake-ladder as a learning medium belong to the category of very good by 94.09%. From the aspect of student interest in learning by media of the snake-ladder game that is 85.27% belong to category of good. While the third aspect regarding the quality and appearance of the media, the snake-ladder game is declared excellent by 84.93%.
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