Effects of the Good Behavior Game on the On-Task Academic Behavior of Students with Emotional and Behavioral Disorders

Authors

  • Trisha Mae Bermudez University of Science and Technology of Southern Philippines
  • Therese June Aranas University of Science and Technology of Southern Philippines

Keywords:

Good Behavior Game, emotional and behavioral disorder, on-task behavior

Abstract

The study determined the significant effects of Good Behavior Game in a self-contained classroom on students’ on-task academic behavior utilizing a quasi-experimental research design. Respondents of the study were 27 middle schoolers in a self-contained classroom who were diagnosed with emotional and behavioral disorder, and placed academically under the non-intensive needs category.  Post-test results for the first on-task dimension, visual attention to work materials, revealed improvement on their ability to stay focused and to control their impulses that encouraged their engagement in the mathematics lesson.  In terms of the second on-task dimension, manipulation of materials, data likewise showed improvement after the students’ participation with the Good Behavior Game. Additionally, the overall mathematics performance showed high assessment scores of students.  Tests of the significance of difference in the on-task academic behaviors and mathematics performance of students before and after the Good Behavior Game indicated a significant improvement, suggesting effectiveness of the game in the promotion of on-task academic behaviors and success in mathematics.

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Published

2025-03-13

How to Cite

Trisha Mae Bermudez, & Therese June Aranas. (2025). Effects of the Good Behavior Game on the On-Task Academic Behavior of Students with Emotional and Behavioral Disorders. International Journal of Sciences: Basic and Applied Research (IJSBAR), 76(1), 127–142. Retrieved from https://gssrr.org/index.php/JournalOfBasicAndApplied/article/view/17309

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